October 15-18, 2018

Las Vegas, Nevada

About E-Learn

E-Learn – World Conference on E-Learning is an international conference organized by the AACE-Association for the Advancement of Computing in Education and co-sponsored by the International Journal on E-Learning.

E-Learn provides a unique forum for education and training professionals to discuss the latest research, development, applications, issues, and strategies, to explore new technologies, and to identify solutions for today’s challenges related to online learning.

A variety of opportunities and venues are designed to enable participants to actively learn from and collaborate with a multinational, cross-industry expert faculty and peers on the research, development, diverse learning experiences, implementation and technology needed to improve e-learning.

With 600+ participants from 40+ different countries typically attending this conference, E-Learn is one of the leading international e-learning conferences and gathering of e-learning and distance education professionals.

The E-Learn Conference Is a Must Attend:

  • E-Learn provides the only forum for education and training professionals to discuss issues, research, development, strategies, and new technologies, and most importantly, identify solutions to meet the challenges of online learning.
  • E-Learn is THE essential resource to make international connections for collaboration with others who may share similar problems as well as those offering solutions.
  • E-Learn truly is an example of the whole being greater than the sum of its parts as a forum where ideas and experiences from around the world are readily exchanged in a supportive culture that is nurtured at this conference.

E-Learn will help you to:

  • Follow the best practices and case studies highlighting successful (and unsuccessful) strategies, techniques, as well as proven results for E-learning.
  • Become current on the latest research from top international laboratories and research centers to inform developers and practitioners on how to create and use e-learning tools and technologies.
  • Understand the research behind developments and use of E-learning materials and resources.
  • Learn about the latest tools, tactics and advanced technologies needed to foster online learning within your organization.
  • Learn about innovative solutions and technologies for advanced learning environments and gain valuable one-on-one time with researchers, developers, and practitioners.
  • Meet and hear the opinions and experiences of acknowledged leaders.
  • Learn how to select and use various technologies, products, and services.
  • Discuss critical success factors and innovative practices with your peers.
  • Be updated on the latest trends and major issues, and developments in E-learning.

E-Learn is:

Unique

The E-Learn conference series is an international forum designed to facilitate the exchange of information and ideas on the research, issues, developments, and applications of a broad range of topics related to e-Learning.

E-Learn is an innovative collaboration between the top public and private academic researchers, developers, education and business professionals Higher Education. All presentation proposals are reviewed and selected by a respected international Program Committee, based on merit and the perceived value for attendees.

A Participatory Event

While there are Keynote and Invited Talks delivered by internationally recognized technology experts, E-Learn is more of a participatory event. This means that all attendees play an important, interactive role, offering valuable feedback and insight gained from their own experiences. The atmosphere at E-Learn is exciting and energizing. A wealth of knowledge is gathered and exchanged, as professionals from disparate but related fields come from all over the world to meet one-on-one or in small groups and learn about new developments that impact their respective activities.

Interested in Sponsoring?

Although E-Learn encourages commercial participation, it is not a trade show, and there is not a formal exhibition. Instead, the conference uniquely relates and displays commercial activities throughout the E-Learn program in the form of Corporate Showcases, Corporate Demonstrations, and other presentations by companies.

Major sponsors receive special speaking & demonstration opportunities in addition to signage and “exhibit” space during the conference. For more information on becoming a sponsor, please email: business@aace.org

E-Learn Topics

The scope of the conference includes but is not limited to, the following topics as they relate to the e-Learning and the technologies supporting e-Learning.

  1. Advanced Technologies for Learning and Teaching
    • Collaborative and Cloud Technologies
    • E-publishing/digital Libraries
    • Learning Bots
    • Learning Portfolios
    • Social Networks
    • Social Software (podcasting, wikis, blogs, etc.)
    • Wearable Technologies
  2. Assessment
    • Alternative and Innovative e-Assessment
    • Assessment Practices in Cross-Cultural and International Research
    • Performance and Outcome Assessment
  3. Content Development Tools
    • Authoring Tools
    • Electronic Publishing Tools for E-Learning
    • Electronic Survey Tools
  4. Educational Policy, Reform, and Innovation
    • Contextualized Innovation (accessibility, scalability, usability, & sustainability)
    • Developing an Organizational e-Learning Strategy
    • Education Reform with Technology
    • Faculty Development
    • Government initiatives and programs
    • Mentorship
    • Quality Assurance and Accreditation
    • Teacher Education and Technology Integration
  5. Evaluation and Quality Improvement Advances
    • Course, Program, Project, and Other Forms of Evaluation
    • E-learning Benchmarks and Standards
    • Evaluating for Quality Improvement
    • Learner Analytics
    • Performance Measurements
  6. Global Networks, Partnerships, and Exchanges
    • Global Competencies and Perspectives
    • Global Courses, Programs, Degrees, and Initiatives
    • Industry-University Partnering
  7. Innovative Approaches to Learning and Learning Environments
    • Augmented and Virtual Reality
    • Authentic, Contextualized, and Real-World Learning
    • Case, Scenario, Problem, Project-Based Learning
    • Collaborative Learning
    • Digital Storytelling
    • Game-based Learning
    • Learner-Centered, and Self-Directed Learning
    • Learning Communities
    • Lifelong, informal, and Nontraditional Learning
    • On-demand and Just-in-Time Learning
    • Participatory Learning and Media
    • Personalized Learning Environments
    • Simulations for Learning
  8. Open Education
    • Free and Open Source Software
    • MOOC’s, Open Teaching, and Open Educational Resources
    • Open Access Publishing
    • Open Education Copyright and Other Legal Issues
    • Open Educational Projects, Partnerships, and Consortia
    • Participatory/Contributory Communities
  9. Technologies for Socially Responsive Learning
    • Accessibility
    • Digital and Social Media for Engaging Youth about Cultures
    • Diversity
    • Education for Sustainable Development
    • Ethical, Cultural, Historical, and Social Issues in Technology Use
    • Learning Technologies for Transformational Change
  10. Twenty-First Century Skills
    • Computational Skills
    • Creativity and Problem Solving
    • Life and Career Skills
    • Policy, Law and Copyright Awareness
  11. Virtual and Distance Education
    • Blended Learning
    • Collaborative Learning
    • E-learning/E-training
    • Flexible Learning
    • Innovative Online Learning and Educational Programming
    • Mobile and Ubiquitous Learning
    • Online Learning Environments

 

 

Who Attends?

Anyone can attend and/or submit proposals to present at the conference. Our typical attendee base includes: